Long time, no post. Sorry about that.
In my defense, I've been in a bit of a creative rut lately. This is my attempt to remedy that through weapons-grade practice.
I'm tackling high-poly modeling.
The model above is a little over 360,000 faces (though I'm working at a much lower resolution that has it at only 20,000, and only up it when I need to see how it looks), and is vaguely inspired by the Sidewinder from the Elite series.
I intend to bake it onto a low-poly model at some point. In the future.
I hope.
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